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Posted by Kevin on 02 26th, 2009
 Braid

Braid

Braid

Braid is the rare game that will make you rack your brain trying to solve puzzles one minute while challenging you to come to terms with its mature tale the next. An adventure that you absolutely should experience.

The Good

  • Expertly designed puzzles that offer a hefty challenge without  frustration
  • Subtle art design that is beautiful without being distracting
  • A mature story with a powerful ending
  • Stirring score that perfectly complements the mood
  • Pin-point controls that let you focus on using your brain to solve puzzles.

Braid serves as the contemplative companion to the typical Mario adventure while embracing the unbridled fun found in the best platformers. Clever gameplay mechanics are the driving force, pushing you toward your inevitable confrontation with the woman you’ve lost, but it’s the engrossing story that cements this as something really special.

The plot is  summarized before you enter the first world: Tim, the hero, has made a mistake that cost him his love; now, he has to rescue his lost princess from an evil monster. The story, told through books before each of the six worlds, chronicles Tim’s ruminations on the subjects eating away at him. These could be labeled poetic but they add powerful context to the running and jumping action that follows.

The story in Braid is far from typical.

Tim’s thoughts often drift toward changing the past, which ties in nicely with the time-shifting mechanics you’ll be employing throughout the entire adventure. Your standard ability allows you to rewind time with the push of a button. The most basic use of this is simply pushing back time to avoid being killed by an enemy or reattempting a mistimed jump, but it goes much deeper than replaying failed opportunities. There are green objects and enemies in the world that are unaffected by your time changing powers. So if you unlock a green door and rewind time, it will remain open. Your ability to control time is used in many unexpected and often brilliant ways, making you use parts of your brain that are rarely tapped during most puzzle games.

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Later levels retain this basic mechanic but add unique twists that ensure every world feels completely different. Which time manipulation tool you are given depends on what world you’re currently exploring. In the fourth world, you control time simply by walking. Every step forward pushes objects and enemies forward in time, while moving backward takes them into the past with you. Because these levels have enemies and items that move in direct relation to you, they have been meticulously constructed to make navigation possible. In another world, you make a copy of yourself every time you rewind time. Your shadow can jump on enemy heads, pull switches, and unlock doors; you just have to perform the action yourself first. The different solutions built around these powers vary widely, so you have to figure out the extent of your powers before you happen upon the always logical solution. Though the puzzles are formidable, Braid never frustrates.

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Each of the first five worlds in Braid has 12 different puzzle pieces to collect. The levels are actually extremely short, but you’ll have to collect all 60 of the deviously placed pieces if you want to see the poignant conclusion. The entire game should take more than six hours to finish, depending on your puzzle-solving acumen. It may seem unfair to ask you to collect every little piece to see the thrilling ending, but by encouraging you to tackle the most challenging puzzles, the game is ultimately much more rewarding. than it would have been otherwise. Though the game only forces you to backtrack during one very early puzzle, it’s unlikely that you’ll be able to nab every piece the first time you play through the worlds.

Most of the puzzles in Braid emphasize clever thinking over quick reflexes.

Most of the puzzles in Braid emphasize clever thinking over quick reflexes.

The subtle visuals are eye-catching but never distracting. The world looks like it was composed with pastel watercolors.  The characters themselves–Tim, his enemies, and the princess–stand out prominently against the serene, multilayered backdrop. They’re like flat, cardboard cutouts colored by markers. The score is elegant and mild–quiet songs that mirror the deliberate pacing. The music bends with  time, racing forward and backward along with your actions. Braid’s presentation is uniformly impressive, and serves to complement the gameplay.

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Braid is worth every penny. The captivating ending sequence, which makes use of your rewind ability in a jaw-dropping new way, provides the exclamation point on this remarkable game, but the adventure is consistently engaging throughout the entire ride. The clever puzzles alone are enough to make this an adventure worth playing. It will never get old.

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