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Posted by Kevin on 05 4th, 2009
 X-Men Origins: Wolverine

X-Men Origins: Wolverine

X-Men Origins: Wolverine

An exciting  top-notch production,  creating gameplay with depth and  complexity that is visceral and Built around monumental levels of blood,  gore,  killing and! easy to pick up at the same time.

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Raven Software rebuilds the fighting from the ground up

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Wolverine gives you more than enough moves through combinations of your two attack buttons, complimented by the lunge ability—which lets you fly across short distances to attack an enemy—grabs and throws and four different special attacks that you unlock at you progress through the game. There are numerous other charge attacks that can be thrown into the mix as well, giving you a whole smorgasbord of death for you to unleash on your enemies.

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Moves  come quite naturally, and you’ll find yourself easily employing the more complex combos as you take on tougher enemies in greater volumes.

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The storyline is comprised of a combination of the Wolverine backstory being explored in the upcoming movie of the same name as well as original story created by Raven Software. 90% of the movie comprises less than half of the  overall  story, with the balance being exclusive to the game.

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Raven Software addressed a major deficiency of previous Wolverine videogames, lack of regeneration, by creating a progressive damage system. When Wolverine is shot or stabbed, which removes parts of his flesh and clothes, his injuries will heal in real-time, allowing you to see his muscles and skin grow back. Layers of skin and muscle are peeled back to eventually reveal his adamantium skeleton. Wolverine possesses enhanced feral senses, which can be used in a variety of ways, such as solving puzzles, revealing hidden escape routes, and finding weak points in opponents.

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Combat relies on three options - light attacks, heavy attacks, and grabs, mapped to one button apiece - but doesn’t ask players to memorize long combo strings. Another form of attack is the lunge, which allows Wolverine to quickly close the distance between him and an enemy.

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Not only can Wolverine dispatch enemies via his variety of attacks, he can also use the environment to his advantage, like impaling foes on spikes. During the course of combat, Wolverine’s rage meter begins to build up, and when full allows him to unleash more deadly, devastating attacks. His claws will also glimmer red when he is in berserker mode.

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When you break all of the character upgrades down, they mostly fit into two categories: increase the damage you deal out or reduce the damage you  take in.

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Wolverine / James Howlett, a mutant who has retractable claws and regeneration.

W.E.N.D.I.G.O. Prototypes], in keeping with the tone of the film series, these genetically engineered super-soldiers, instead of magical beings.

Kayla Silverfox, the girlfriend of Howlett who can control someone’s mind by touch.

Deadpool / Wade Wilson, a wisecraking mercenary who has incredible martial arts abilities, regeneration and others.

Blob / Frederick Dukes, a mutant who has indestructible skin.

Sabretooth / Victor Creed, Wolverine’s half-brother who has animal insticts and regeneration.

Gambit / Remy LeBeau, a thief who can control bio-kinetic energy.

Agent Zero / David North, a member of the Weapon X program and an expert tracker with lethal marksman skills.

Kestrel / John Wraith, a mutant who can teleport.

Mystique / Raven Darkholme, a female shapeshifting mutant and CIA operative.

Sentinels, giant robots that are going to be boss battles in the game, presumably also from Stryker.

William Stryke, a major of the military who formed Team X, and is a major part of the Weapon X program.

Weapon XI, the ultimate mutant killer, has powers “pooled” from many other mutants and retractable blades from his arm capable of killing Wolverine.

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